Game Review: Rebuild 2

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4 out of 5 stars.

Rebuild 2 is a game where the player is a survivor of the zombie apocalypse and he has been wandering around looking for somewhere to settle down and get off his feet. Eventually he settles into a town of cowardly survivors, trying to take back the city they’ve settled down in. they’ve fortified a Police station, an apartment complex, suburbs, and a farm. The player will then take charge and begin to help them expand their walls.

The game’s art style is unique, as all the buildings are designed in the same similar fashion, almost looking like clay buildings painted and placed all within their own little blocks of a much larger symmetrical playing grid.  This allows each individual block of the city to have it’s own statistics, dependent on total game time and zombie count of surrounding blocks. Almost like it’s a battle plan or stage play all completely adlibbed.

Gameplay is exceptional as it maintains a perfect balance of strategy and RPG under the same roof, allowing you to make the game what you want, as well as be strategic as to what buildings you should reclaim, or modify and at what time.

For example, a horde is approaching  and the player have a Mall within his walls that he can build defenses in. Does he risk loosing the Mall and quite possibly one of his survivors to gain 15 defense, if the build is completed or does the player lay back with all forces on guard?

Certain buildings are more likely to have certain things, like farms to have food stashed within them or suburbs having weapons, and some are rigged to have massive amounts of zombies swarming it to signify that it could be a very influential building to have within your walls, also making it much harder to reclaim.

Mobile versions of the game have additions that set it apart from it’s free online PC counterparts. It adds more building types, survivors wanting to secretly leave the city, and the season of winter, where crops are unable to grow.

The game received only 4 out of 5 because the game seems too linear. You start to die or win, no amount of reclaiming can change that. Yes there are seven endings but only three are pointed to and most achieved. The game can get boring after a while, as there is an infinite loop of killing and reclaiming after players have won.