Game Review: Call of Duty World War II

December 21, 2017

The new installment of the Call of Duty series, Call of Duty WWII, takes the series back to its roots.

Whereas multiplayer struggles to be a great first-person shooter, the campaign mode thrives with its great storytelling and movie-style cut-scenes.  As a result, we have broken our review of this much-anticipated title into two parts, the multiplayer, which we cannot recommend at this time, and the campaign mode, which earns our highest score.

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Game Review: Call of Duty WWII Multiplayer

2  2 out of 5 stars

Call of Duty WWII’s multiplayer has lacked enjoyment for fans who have played the franchise for years. However, for this installment of the venerated series Sledgehammer Games took Call of Duty back to its roots to attempt to win back long-time players and attract newcomers. Nonetheless, many fans are turning away from the game because Sledgehammer is failing to provide stability, variety, and balanced gameplay.

When a new Call of Duty title launches, the servers usually tend to crash due to hundreds of thousands of players flooding the servers at once, but this year the problem has been particularly bad, making WWII one of the worst launches ever for Call of Duty.

Gamers lucky enough to access the multiplayer would still end up frustrated because they would regularly get disconnected and their progress wouldn’t count.

Sledgehammer Games and Activision should have anticipated the problem. As a multi-billion dollar company, Activision should have spent more on the servers. While most gamers could forgive a few crashes at launch, the inconsistency shouldn’t last until December.

Some fans are turning away from the game because Sledgehammer Games is failing to capitalize on stability, variety, and balanced gameplay.

Sledgehammer Games also flopped on variety in the game. There are only nine multiplayer maps (not including Carentan) in the game. However, there are three other maps exclusive to war mode, but not everyone wants to play long matches at a time.

Not only is the map variety insufficient, but the weapons are too. Not including DLC weapons, all weapon categories have four or fewer weapons to choose from except for rifles and submachine guns. This makes it hard for players to stay engaged.

The developers are also having a hard time balancing weapons. Sledgehammer designed the maps for close quarter engagements, which means that fully automatic weapons dominate the game.

While weapon balancing is a towering issue, gunfights are very inconsistent. It’s unbelievable that Call of Duty still has a flinching mechanic. All flinching does is lead to gunfights where no one has an advantage. If a player has great gun fighting skills, it means nothing when there’s a flinching mechanic because when the player is shooting at an enemy, it causes the enemies gun to kick upwards. When the enemies sights are on the player’s head, all the enemy has to do is land one or two shots for a kill.

Multiplayer does offer one good new feature. In the new headquarters, players can interact with each other when not playing in a match, test guns at the shooting range, publically open their supply drops, battle other players in the one-on-one pit, and show off their gear.

It’s great to see Sledgehammer Games wants the community to be a community again because this aspect has been dying in Call of Duty for years.

Call of Duty WWII does have a lot of problems, but it still has the potential to be a great first-person shooter.

When the developers fix the main issues with multiplayer, I would recommend playing multiplayer, but for now, I would wait.

About the Contributor
Photo of David Dubois
David Dubois, Staff Writer

My name is David Dubois and I'm a senior at Tyrone Area High School and this is my first year as part of the Eagle Eye staff. My hobbies and interests...

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Game Review: Call of Duty WWII Campaign

5 5 out of 5 stars

Call of Duty’s long-anticipated return to its World War II roots isn’t only prodigious, but also shows emotional powerful bonds form between brothers in arms. Call of Duty WWII campaign acknowledges the brotherhood that develops and bolsters on the battleground.

The story is seen through the eyes of Ronald Daniels, an American soldier in the 1st Infantry Division. The story offers a glance of how the Nazi occupation devastated Europe. The journey from Normandy to the Rhine isn’t unique, but Daniels experience is what makes this journey interesting.

Call of Duty WWII is a six-hour long story where close-quarter combat is brought to life with astonishing visual and sound design. The booming discord of gunfire is tailgated by the smoothness of the gun reloads. And it’s a journey rich in spectacular environments that contrast between death and destruction that surrounds the player.

Call of Duty WWII campaign acknowledges the brotherhood that develops and bolsters on the battleground.

Call of Duty WWII’s supporting cast is well constructed with excellent personalities that amplify the story. The 1st Infantry squad directly helps the player based on their needs and performance. Daniels best friend, Robert Zussman takes care of players with health packs. Drew Stiles ensures players are fully supplied with frag grenades. The hardhearted William Pierson is an insensitive sergeant. His eagle eye skill with binoculars allows players to spot outlines of enemies. Frank Aiello provides players with air support. And Joseph Turner supplies players with ammunition.

In order to get supplied with health, ammo, frag grenades, air support, and eagle eye vision players have to kill enemies that fill up meters. When the meters are filled completely, players can call over the squadmates to get supplied again. This is a creative way for players to create a bond with their squad.

As players rely on their squadmates for supplies and recon support, players will feel empowered as a valuable member of the squad. This satisfaction is missing from the series last portray of World War II, Call of Duty World at War.

From gunning down Nazis with any available weapon to sneaking up on Nazis with a knife, the campaign provides an abundant amount of agonizing battles where checkpoints feel well deserved. Combat in Call of Duty WWII is not about rushing forward to get to the next objective. It’s about hunching down behind any kind of cover, taking out Nazis just enough to allow players to advance to another cover point.

The campaign is well supported by the correct amount of emotion. When playing out battles and in between gunfights, players have the option to perform heroic actions by saving wounded soldiers and sparing surrendered Nazis.

As one of the most comprehensive Call of Duty campaigns in recent years. Call of Duty WWII capitalizes on the series strengths and is definitely recommended.

About the Contributor
Photo of David Dubois
David Dubois, Staff Writer

My name is David Dubois and I'm a senior at Tyrone Area High School and this is my first year as part of the Eagle Eye staff. My hobbies and interests...

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